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@ Qwerty Stud.io
Who said that having to create 3000 daggers to be able to craft a sword is fun?
In ReWorld experience points will increase over time. The idea is to get the “endgame feeling” right at level one and give you maximum freedom because gaming should be about what you want to do, not what the game tells you to do. This is why the players will have skill points to distribute has they level up.
Off course, everything can be changed in your world!
Stats are made to affect the way you play. They will not increase as you level but will be affected by your equipment, magic, potions and your skills.
Wearing a closed helm will offer good protection but affect your perception.
Keeping your shield up will greatly improve your defense and protect your allies, at the cost of your dexterity as long as it is up, be wise!
Increases physical and magical damage
Reduces recovery time and increases mana regeneration
Increase spell radius
Increase duration of buff/curse/status
Skills can be increased up to level 100 and their maximum level is determined by the character’s level. There will be two sections to consider, the maximum number of points in a single skill, and the total maximum number of skill point.
At level 1 the player will have a total of 100 points to distribute but can only spend a maximum of 30 points in a single skill. This way of doing things allows you to have an infinite number of possibilities and the freedom to create the style of play you want.
More details and skills to come.